Rock, paper, scissors meets truck, gun, bat. He got a level 15 weapon, and I got a level 25 weapon. We both got the 1500 XP bonus, even though I had already completed the mission. When I joined Nick’s level 15 character with my level 25, we completed a story mission from his game. You’ll get 1 XP from killing zombies, but you will get rewards for completing missions, even though you already completed them! The best thing is that the rewards scale. If you are a level 30 character and want to hop into your friend’s new game, you can. You will get a ridiculous amount of XP if you can take down a zombie. You won’t earn any story progress or mission rewards. If you’re level 1 and want to jump into a level 30 character’s game, you can. Anything you place in your inventory will go back to your game when the session is over.Ĭontrary to what the game tells you on a load screen, any player can join any game. If I kill a zombie, you’ll get some XP if you assisted in some way. XP scales to your level, but it’s shared on a scale. If I pick up $12 bucks, everyone gets $12 bucks. The game scales up the enemy count when more players join in. You can be on opposite sides of huge maps, which is cool, but ill-advised. Players aren’t tethered together in the larger zones, but they have to be together when entering certain mission locations. There are very large maps that are separated by fast travel locations. I should note that Dead Island isn’t truly an "open world" game. You can check out our full FAQ on Dead Island's co-op, but rest assured, there’s very few negative aspects in terms of co-op play. Dead Island has been tailored for the discerning co-op gamer. Story progress, experience, dropping-in and out all behave as you’d expect. On a technical level it’s easy to see that Deep Silver paid a lot of attention to co-op. Bonus points for a headshot on a zombie with a man purse! (Not really.)
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